Week 11: Camera Movement & Adjustments
This week for Advance Production, I took a step back from Unreal to fix some poses for Shot 6 and 12, as well as experiment with some timing and holds for Shot 12.
For Shot 12, I worked on adjusting the hand placement and an anticipation pose for the box toss. To further this pose, I also decreased the time between the anticipation and actual toss to replicate the force used to toss the box.
While I feel that adjusting the timing between the keys had helped the 'force' of the toss, David now looks like he's suspended in the air instead of completing that push as he is slipping backwards. I'll need to work on removing some keys on the COG and legs to keep the momentum of the rest of the body going as that pose is occurring.
Additionally, the hand placements and fingers still need some adjusting as well. This will also continued for this week's task on refining Shot 12.
Using the feedback received last week, I made adjustments to the arm holding the box and the camera movement. The arm holding the box was moved closer to the body to have a more accurate movement. Some extra keys were removed to the opposing arm for a better arc but still needs some refinement to get rid of some jitters (i.e. the elbow). The arm holding the box also needs similar refinement when the arm lifts up, since it seems like there's an extra key messing with the swing of the arm.
While I feel that the facial animation for this shot works well, I think that delaying the animation for the snarl would read better as the neck snaps back up.
The camera movement keyed for this shot was a simple Z-translation. I made the curve of this movement linear to keep the speed consistent and simple. I do believe that this camera movement does work well, but the animation could use a but of a delay so that the camera could catch the cookie's movement. To fix this, I plan on starting the camera movement a bit later by pushing the keys forward. Doing so will increase the time in the animation, which I will bring up to the team lead. I hope that by adding an extra second or two, the animation will be more readable with the new timing.
This week, I plan on making these adjustments and sending the scene into Unreal, including the camera animation.




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